How to Create Meshes in Roblox

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Matthew M. White
@matthewmwhite
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Meshes are the main building units of Roblox that come in different shapes and sizes. They include any 3D object, such as gear, hats, or coins, that can enhance the look of your games. Meshes are incredibly versatile, but you'll need to learn how to make them first.

In this article, we are going to show you how to create meshes in Roblox. We'll help you create and edit these objects so you can use them effectively in your games.



How to Create Meshes in Roblox

You can use several types of meshes in Roblox. For example, special meshes let you create bricks, torsos, heads, spheres, wedges, and cylinders. Alternatively, block meshes allow you to create blocks.

Blender is one of the programs that allow you to create meshes. Here's how to use it to create meshes:

  1. Open Blender.
  2. Go to the top of your screen and look for the "Add" window.
  3. Press "Add" and choose the shape of the mesh you want to include.
  4. Save your file and you are good to go.

Autodesk Maya is another program you can use to create meshes. Follow these steps to create one:

  1. Open Maya and choose "Mesh Tools", followed by "Create Polygon Tool".
  2. Click to place your first vertex. Maya will place vertices on your ground plane. You can also choose to snap them to existing geometry.
  3. Click to add another vertex. Maya will create an edge between the first and last point you place.
  4. Place the third vertex and an edge will connect the vertices.
  5. Continue placing more vertices to create an n-sided or quad mesh. You can also edit vertices by pressing "Insert" or "Home". The program will now give you a manipulator, allowing you to edit the vertices.
  6. Press the "Enter" button to complete your mesh or press "Delete" to delete the most recently placed point. Alternatively, press the "Y" key to start creating a new mesh.

Once your mesh has been created, you can now import it into your game:



  1. Open your Roblox and enter “Edit” or “Build” mode, depending on whether you are on the study page or the main page.
  2. Press "Properties" to access the characteristics of your mesh.
  3. Choose “Mesh Types”.
  4. Click on “Mesh file”. You will now see the text box that requires you to place the "MeshID". This is the path where you saved your mesh on your computer. If you can't remember the path, navigate to your mesh's folder. Copy the path in the box.
  5. Make sure all details are correct and the file name contains .mesh extension.
  6. If everything checks out, press the "Enter" button and your download will begin.

Keep in mind that if a child mesh has more than 5 polygons, the program will reject the parent mesh. Child meshes will also be ignored if the parent mesh contains more than 000 child meshes.

By default, files with multiple meshes will be imported into the Studio as individual meshes. If this is not the desired result, check the "Import file as single mesh" checkbox during the import process. Then you can insert your mesh into a game:

  1. Right click on the mesh.
  2. Press the "Insert" button. If your mesh contains location data, you can preserve it by choosing "Insert with location".
  3. The program will now insert your MeshPart instance with the mesh applied to it.

Another great thing about meshes is their huge range of textures. Generally, the texture is automatically applied when inserting into the game if the path is defined and valid.



However, if the texture is not inserted automatically, you can apply it to your mesh by setting your TextureID. Here's how to do it with Studio:

  1. Go to your game editor view or explorer hierarchy.
  2. Tap on the “Properties” section.
  3. Click on the “TextureID” box.
  4. Apply the texture in the pop-up window in one of the following ways:
    • Select a previously uploaded image.
    • Upload a new image by tapping "Add Image.." near the lowest section of the window.
    • Paste the Roblox Asset ID into the field at the top of the window.

When it comes to level of detail, meshes should always be displayed with precise fidelity, regardless of the distance from your game camera. very detailed may reduce game performance.


To dynamically manage the level of detail of your meshes, change their RenderFidelity to “Automatic”. This way, the meshes will be rendered at different levels of detail, depending on their camera distance:

  • Less than 250 studs – highest rendering fidelity
  • Between 250 and 500 studs – average rendering fidelity
  • 500+ studs – lowest rendering fidelity

Show your creativity

The programs used to create Roblox meshes can be overwhelming at first, but you'll get used to it with a little practice. Over time, you will be able to develop fascinating meshes that will dramatically improve the look of your games.

How much time do you spend creating meshes in Roblox? Are you struggling to create proper shapes? What are your favorite creations? Share your experience in the comments section below.

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