The Witcher's, Geralt of Rivia, is a skilled fighter. However, when you are in the early stages of the game, he has hardly any skills and abilities, which makes simple combat difficult. Some of the powers you need to focus on are those that use adrenaline points. Not only are they fantastic to have, but they can also give you an edge in tough fights.
With Adrenaline, you can deal much more damage than before, and it's even possible to cheat death. Along with spending points on adrenaline-based skills, you should also learn the best ways to get adrenaline. Do not worry; we'll cover all of those things in this article so you can bring out the best in Geralt on the battlefield.
What does adrenaline do in The Witcher 3?
Adrenaline is a combat resource that can turn the tide in combat. In Witcher 3, you increase Geralt's adrenaline levels in situations that increase his heart rate. When he's in combat, topping up the adrenaline bar before spending it can get him and you out of tight spots.
The Adrenaline bar is located in the upper left corner of the screen. It's blood red, below Geralt's HP bar. As you fill the bar, it slowly draws a quarter circle.
One of the hardest parts of adding adrenaline to your battle strategy is getting it and keeping it maxed out. To get adrenaline, you need to hit enemies. When you don't hit any enemies, the adrenaline bar slowly depletes. To regain lost adrenaline, you need to find more enemies to fight.
You spend adrenaline on specific abilities, while other abilities help you gain more in battle. Additionally, adrenaline increases your chance of instantly killing an opponent.
Battle Trance is a basic ability that stays active in combat. When in combat, the more adrenaline points you accumulate, the more damage you can inflict. For each point of adrenaline, you get 10% more damage.
Each time you kill an enemy, time slows down for you. If you have at least three adrenaline points during this short time, your actions will not deplete your stamina. Otherwise, you will not be able to take advantage of this bonus.
As the skills you use in battle differ from the skill tree perks, you may need to "respec" or reset your skill trees to access all skills.
Now that you know what adrenaline is, you can start learning how to use it.
The Witcher 3: How to use adrenaline?
There is no one way to use adrenaline as many skills consume it when used. For this reason, we are going to list the essential abilities that require the use of adrenaline. Most of these abilities are combat abilities, but some general abilities and signs are related to adrenaline usage.
Here are the abilities that require Adrenaline to cast or activate:
Whirl is a continuous spinning attack that hits enemies within range. It is excellent for crowd control as it can hit multiple targets simultaneously. After spending 20 ability points, you can unlock it.
To maintain a continuous whirlwind, you must expend both stamina and adrenaline. Using Whirl also allows you to increase adrenaline point gain by 1%.

This two-handed sword strike requires both stamina and adrenaline. The more adrenaline points you have, the more damage the Rend deals. By holding down both heavy attack buttons, you can activate that particular attack.

Rend ignores all enemy defenses and increases your critical strike chance by 10%. Each point of adrenaline will increase total damage by 33%.
Deadly Precision is the skill we mentioned earlier that increases your chances of triggering an instant kill. Each adrenaline point you gain increases the probability by 1%. The skill also grants you a 1% adrenaline point gain increase.

Battle Trance is a basic ability that allows you to gain adrenaline in the first place. It is always active and for each point of adrenaline, you gain a 10% bonus to weapon damage.

If your vitality, or health, is completely depleted, you will instantly come back to life if you have at least one adrenaline point. Contrary to its description, having no points does not mean restoring health, because the devs forgot to update it or the ability is buggy.

The more Adrenaline Points you have, the more Vitality you recover. This is most useful when Undying is the only active ability to consume adrenaline. However, having other abilities does not mean that Undying is rendered useless.
Once Undying is triggered, you must wait 30 seconds before you can use it again. While it's cooling, even a full bar of adrenaline can't save you from fatal damage.
Unlocking Undying will also increase your adrenaline point gain by 1%.
Flood of Anger is a unique ability that allows you to spend adrenaline points to cast signs. If you have at least three adrenaline points, the sign you choose to cast will be stronger than usual. Adrenaline points unlock all sign bonuses and increase intensity by 25%.

You get a 1% increase in adrenaline point gain during combat if you unlock this ability.
With this ability, you can spend adrenaline points to reduce toxicity levels after drinking potions. Each dot reduces toxicity by 33%. However, this ability does not affect mutagenic decoctions.

Hunter Instinct is a sign, which grants you a 20% increase in critical damage against any target enemy type. The prerequisite is that you must fill the entire adrenaline bar. It does not consume adrenaline to activate it, but it is a bonus and an incentive to get more adrenaline.

This ability replaces Battle Trance. With Battle Frenzy, each point of adrenaline increases your critical strike chance by 8%. You do not consume adrenaline for Battle Frenzy to take effect, as it is a passive ability.

These skills are very beneficial for Geralt during fights, so we recommend that you unlock them as soon as possible. Some are unlocked by default, and some you won't have to worry about acquiring.
How to get more adrenaline in battle
All combat abilities grant you increased adrenaline point gain. As you may have noticed in the section above, some of the abilities give you a 1% bonus. However, there are a few other capacities that offer better rates.
The abilities that give you higher adrenaline point gain rates are:
Muscle Memory increases Fast Attack damage by 25% when upgraded to level five. For each level you upgrade, your adrenaline boost also increases by 1%. At maximum, you get a 5% adrenaline boost.

Similar to Muscle Memory, Precise Hits also improves Quick Attack. However, it increases critical strike chance and critical damage by 10% and 75%, respectively. When you upgrade it to level five, the boost will increase to 5%.

This combat ability gives heavy attacks 25% more damage when upgraded to level five. The maximum adrenaline point increase rate is 5%.

Crushing Blows are the equivalent of Precise Blows for Power Attacks. It gives the same number of increases to Critical Hit Chance and Critical Damage. The boost is also 5% when raised to level five.

When dodging hits you can completely negate all damage taken, but only when you get Fleet Footed at level five. Before that, you only get reduced damage. Adrenaline point gain increases to 5% after maxing capacity.

When aiming with a crossbow, time slows down an additional 45% once lightning reflexes reach level three. The boost is therefore only 3%, because this ability only has three levels.

- Attack is the best defense
By unlocking this ability, defensive actions generate adrenaline points. Parries give you 0,1 point, counterattacks generate 0,4, dodging attacks 0,3 and moving away from danger earns you 0,2 point. This ability can only activate once every five seconds, even if you perform multiple maneuvers during that time.

When a bomb explodes and hits, you get 0,1 adrenaline.

Items that give you more adrenaline
There are plenty of items in The Witcher 3 that also give you adrenaline point bonuses, but you'll need to equip them for their bonuses to take effect. These items can be weapons, clothing, or armor.
Equipping special items can help you regenerate adrenaline faster, but sometimes that's a trade-off. Items that increase adrenaline might not be the most powerful in your inventory.
There are too many articles to list here, but you can find a full list on the official wiki page.
Additional FAQs
How does adrenaline work in The Witcher 3?
Adrenaline works like a combat currency that you exchange for greater damage, higher critical strike chance, and even resurrection after death, among many other effects. You must inflict damage with your attacks to gain adrenaline points. Unlocking abilities can provide exponential increases in the amount of adrenaline you gain per attack.
Remember that when you're not in combat, the adrenaline bar slowly depletes. The only way to maintain the bar is to keep fighting.
What abilities use adrenaline in The Witcher 3?
The abilities that require you to spend adrenaline points are:
• Tourbillon
• Makes
• Immortal
• Storm of anger
• Boosts metabolism
Battle Frenzy, Hunter Instinct, Deadly Precision, and Battle Trance require adrenaline to be activated but do not consume any adrenaline points.
Whip a killing spree
Geralt of Rivia already has impressive combat abilities, but with the help of adrenaline points and the powers that use them, he becomes terrifying. Gaining adrenaline is as easy as fighting. The more you fight, the more you can spend. These abilities are so powerful that they can allow insta-kills or resurrection - if you specify it correctly.
How many abilities have you unlocked for Geralt? What do you think of the Adrenaline system? Let us know in the comments section below.